OTHER PROJECTS
Senior Game Designer
Supermassive Games
Nov 2022 - Present
As a versatile designer, I immerse myself in hands-on level design and scripting, while also developing comprehensive documentation and introducing inventive concepts. With a focus on mentoring and effective project coordination, I foster timely delivery and maintain transparent communication channels throughout. By encouraging collaboration, I consistently seek to elevate project quality at every production stage, drawing on my expertise in game design.
My current project will be featured on my PROJECTS page once available to the public.
Mentor - Unreal Engine 4
Mentorama (Digital School)
Oct 2020 - Nov 2022
I developed a course comprising 15 modules, which I delivered alongside my colleague Luciano Soares. The course focused on Unreal Engine 4, covering core tools and practical game development. In addition to delivering video lectures, I assessed student homework and provided support on Discord, addressing issues and sharing relevant information. Additionally, I contributed to the Game Design course, delivering modules on Game Production and Marketing.
Level Designer
OVOSONICO / 505 Games
Jun 2019 - Oct 2019
Worked as a Level Designer on an unannounced project within the Unreal Engine 4 environment. Collaborated closely with the development team to create and implement new gameplay elements based on project documentation. Provided support across various game design aspects such as mechanics, systems, and narrative. Following project cancellation, the studio transitioned to a new project under the name Avantgarden.
Senior Product Marketing Analyst
Hoplon
Feb 2017 - Sep 2020
Facilitated communication between Marketing and Development teams to ensure alignment on analysis, interface, and strategies. Managed localization efforts for multiple languages, ensuring consistent quality and adherence to budgets. Executed various marketing activities, proposed tools for engagement, retention, and enhancing player experience.
Level Designer
Major Games
Feb 2018 - Jul 2018
Developed 80 levels and introduced new mechanics and narrative elements for "Not Without You," a puzzle game where players control the Pilcri, characters moving in unison to find the exit. Collaborated with the original IP designer to rebuild the game from scratch in Unity.
Lead Game Designer
Sour Foot Games
Jan 2014 - Dec 2014
I oversaw the project's vision and execution, coordinating design documentation (GDD, Puzzle, Story and Flow) and level creation. Delving into level design, I crafted diverse environments like the Orphanage, School, Church, and Valley, inspired by real-world locations and adapting them for gameplay. The hub level was created using World Machine, for real world landscape whilst adapted for gameplay.
Lead Game Designer / Level Designer
CelleC Games
Sep 2013 - Dec 2014
I oversaw student projects, providing support across various teams. This involved directing projects, fostering collaboration, and offering comprehensive game design expertise. Additionally, I facilitated team building efforts and provided essential guidance to ensure project success and skill development among team members.
Business/Marketing Developer
Great Play Network
Dec 2011 - Jul 2012
I expanded the company's network and drove mobile market growth by generating new partnerships and conducting research. Additionally, I provided crucial support to Game Studios, offering strategic guidance and contributing to game development, design, and promotion for titles like Dragon Raid, Crazy Bitsy Spider, and Cowboys vs. Aliens vs. Ninjas.